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Instructions

Student presentations must have a faculty sponsor.

Abstracts must include a title and a description of the research, scholarship, or creative work. The description should be 150-225 words in length and constructed in a format or style appropriate for the presenter’s discipline.

The following points should be addressed within the selected format or style for the abstract:

  • A clear statement of the problem or question you pursued, or the scholarly goal or creative theme achieved in your work.
  • A brief comment about the significance or uniqueness of the work.
  • A clear description of the methods used to achieve the purpose or goals for the work.
  • A statement of the conclusions, results, outcomes, or recommendations, or if the work is still in progress, the results you expect to report at the event.

Presenter photographs should be head and shoulder shots comparable to passport photos.

Additional Information

More information is available at carthage.edu/celebration-scholars/. The following are members of the Research, Scholarship, and Creativity Committee who are eager to listen to ideas and answer questions:

  • Jun Wang
  • Kim Instenes
  • John Kirk
  • Nora Nickels
  • Andrew Pustina
  • James Ripley

Two different approaches to improve linguistic, pragmatic and cultural competence in SLA using a graphic novel

Name: Esther Hernandez Esteban
Major: Education
Hometown: Salamanca, Spain
Faculty Sponsor:
Other Sponsors:  
Type of research: Master's thesis

Abstract

The popularity of graphic novels popularity and its reading accessibility make them the perfect instrument to learn a second language. The literature suggests that its use in the classroom is effective to increase literacy and reading levels among students due to its small text and visual support. Within language theories of second language acquisition there is an ongoing debate on whether input alone is sufficient to acquire a language, or whether output is as important in the acquisition process.

            The purpose of this study is to evaluate whether an only input approach or an input and output approach would be more effective to improve the linguistic, pragmatic and cultural competences of L2 students. A graphic novel was used to implement both approaches. A secondary purpose of this study was to evaluate the effectiveness of using a graphic novel in the classroom and the effects of its use in students' motivation towards the target language. The graphic novel selected was Moderna de Pueblo, an authentic graphic novel from Spain.

            The participants of this study were 32 elementary students of Spanish and 15 advanced students of Spanish. A mixed methodology was used to better assess the effectiveness of the study. The effect of either approach was evaluated quantitatively and the use of the graphic novel in the classroom was evaluated qualitatively.

            Results suggest that elementary students would benefit more from an only-input approach with a simple or well-known story line. However, advanced students would benefit more from an input and output approach with a related and contemporary graphic novel.

Poster file

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